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Modding since 2024

API ReferenceGE ExtensionsflowgraphnodesuiupdatedUI

Screen Main Header (Flowgraph Node)

- **Node Name:** `Screen Main Header`

Overview

  • Node Name: Screen Main Header
  • Category: repeat_instant
  • File: extensions/flowgraph/nodes/ui/updatedUI/startScreenMainHeader.lua

Adds a large header element to the screen layout, typically used for the mission name with an optional pre-header (e.g., mission type).

Pin Schema

Input Pins

PinTypeDefaultDescription
flowflow (chain)-Chain inflow
headerstring"Header"Main header text (e.g., mission name)
preHeaderstring"Header"Pre-header text (e.g., mission type)

Output Pins

PinTypeDescription
flowflow (chain)Chain outflow

Internals

Key Methods

MethodDescription
work()Passes flow and adds header to the UI layout

How It Works

  1. Passes flow through.
  2. Calls mgr.modules.ui:addHeader() with header and preHeader values.

Usage Example

-- Flowgraph chain:
-- [StartScreen Begin] → (build) → [Screen Main Header] → [StartScreen Intro] → [Screen Finish]
--                                        ↑ header = "Time Trial: East Coast"
--                                        ↑ preHeader = "Time Trial"

-- Equivalent to:
mgr.modules.ui:addHeader({
  header = "Time Trial: East Coast",
  preHeader = "Time Trial",
})

Key Dependencies

  • mgr.modules.ui:addHeader() - adds the header element to the screen layout

See Also

  • EndScreen Begin (Flowgraph Node) - Related reference
  • EndScreen Drift Stats (Flowgraph Node) - Related reference
  • EndScreen Lap Times (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

StartScreen Intro (Flowgraph Node)

- **Node Name:** `StartScreen Intro`

StartScreen Text Panel (Flowgraph Node)

- **Node Name:** `StartScreen Text Panel`

On this page

OverviewPin SchemaInput PinsOutput PinsInternalsKey MethodsHow It WorksUsage ExampleKey DependenciesSee Also