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Modding since 2024

API ReferenceGE Extensionsflowgraphnodesui

Get Gamestate (Flowgraph Node)

- **Node Name:** `Get Gamestate`

Overview

  • Node Name: Get Gamestate
  • Category: repeat_instant
  • File: extensions/flowgraph/nodes/ui/getGamestate.lua

Reads the current UI game state string each frame.

Pin Schema

Output Pins

PinTypeDescription
statestringCurrent game state (e.g. "freeroam", "play", "scenario-end")

Internals

Key Methods

MethodDescription
work()Sets output to core_gamestate.state.state

How It Works

Each frame, reads core_gamestate.state.state and outputs the current state string. This can be used to branch flowgraph logic based on whether the game is in freeroam, playing, in a menu, etc.

Usage Example

-- Output value is the current state string:
local state = core_gamestate.state.state
-- e.g. "freeroam", "play", "scenario-end", "menu", etc.

-- In a flowgraph, connect to a String Compare or Switch node
-- to branch based on current game state.

Key Dependencies

  • core_gamestate.state.state - the current UI state string

See Also

  • Medal / Auto Medal (Flowgraph Node) - Related reference
  • Clear Messages (Flowgraph Node) - Related reference
  • Context Translation (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

Generic Mission Text (Flowgraph Node)

- **Node Name:** `Generic Mission Text`

Show Editor (Flowgraph Node)

- **Node Name:** `Show Editor`

On this page

OverviewPin SchemaOutput PinsInternalsKey MethodsHow It WorksUsage ExampleKey DependenciesSee Also