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API ReferenceGE Extensionsflowgraphnodesui

Fade From Black (Flowgraph Node)

- **Node Name:** `Fade From Black`

Overview

  • Node Name: Fade From Black
  • Category: once_f_duration
  • File: extensions/flowgraph/nodes/ui/fadeFromBlack.lua

Fades the screen from black back to normal view. Uses the duration-based node pattern with complete output flow when finished.

Pin Schema

Input Pins

PinTypeDefaultDescription
durationnumber0.75Duration of the fade transition (hardcoded)

Output Pins (inherited from once_f_duration)

PinTypeDescription
completeflowFires when the fade finishes

Internals

Key Methods

MethodDescription
workOnce()Starts the fade; if loading screen is active, fades out loading screen instead
onScreenFadeState(state)Listens for fade state 3 (complete) to set duration finished
_executionStopped()Resets duration state to inactive
onNodeReset()Resets duration state to inactive

Duration States

Uses the standard duration node pattern: inactive → started → finished.

How It Works

  1. When triggered, workOnce() sets duration state to started.
  2. If the game is currently in a loading state (core_gamestate.loading()), it calls server.fadeoutLoadingScreen() and finishes immediately.
  3. Otherwise, calls ui_fadeScreen.fadeFromBlack(duration).
  4. When the fade completes, onScreenFadeState(3) fires and sets the duration to finished, activating the complete output.

Usage Example

-- Typical flowgraph pattern:
-- [Some Action] → [Fade From Black (duration=0.75)] → [Next Action]
--
-- The node calls:
ui_fadeScreen.fadeFromBlack(0.75)
-- and waits for onScreenFadeState(3) before passing flow.

Key Dependencies

  • ui_fadeScreen.fadeFromBlack() - performs the actual screen fade
  • core_gamestate.loading() - checks if game is in loading state
  • server.fadeoutLoadingScreen() - fades out loading screen if active

See Also

  • Medal / Auto Medal (Flowgraph Node) - Related reference
  • Clear Messages (Flowgraph Node) - Related reference
  • Context Translation (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

End Stats (Flowgraph Node)

- **Node Name:** `End Stats`

Fade Sequence (Flowgraph Node)

- **Node Name:** `Fade Sequence`

On this page

OverviewPin SchemaInput PinsOutput Pins (inherited from once_f_duration)InternalsKey MethodsDuration StatesHow It WorksUsage ExampleKey DependenciesSee Also