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Modding since 2024

API ReferenceGE ExtensionsflowgraphnodesuiupdatedUI

StartScreen Drag Dial (Flowgraph Node)

- **Node Name:** `StartScreen Drag Dial`

Overview

  • Node Name: StartScreen Drag Dial
  • Category: repeat_instant
  • File: extensions/flowgraph/nodes/ui/updatedUI/startScreenDial.lua

Adds a drag race dial setup panel to the start screen, allowing racers to set their target dial time. The racer who finishes closest to their dial without going under wins.

Pin Schema

Input Pins

PinTypeDescription
flowflow (chain)Chain inflow

Output Pins

PinTypeDescription
flowflow (chain)Chain outflow
dialstableCurrent dial settings for all racers

Internals

Key Methods

MethodDescription
init()Creates the panel template with type "dragDial"
work()Fetches drag data, builds dial entries, adds panel to UI
onDialSetByDialPanel(dial)Callback when user changes a dial value in the UI

How It Works

  1. init() creates a panel: { type = "dragDial", header = "Dial Setup", text = "...", dials = {}, pages = { main = true } }.
  2. On each work(), fetches drag data via gameplay_drag_general.getData().
  3. Iterates over racers, creating a dial entry for each with label (Player/Opponent + Lane), key, default value (12), and disabled flag for non-playable racers.
  4. Adds the panel via mgr.modules.ui:addUIElement() and outputs the dials table.
  5. onDialSetByDialPanel() is called from the UI when the player adjusts their dial.

Usage Example

-- Flowgraph chain:
-- [StartScreen Begin] → (build) → [StartScreen Drag Dial] → [Screen Finish]
--                                        ↓ dials (table of dial settings)

-- Each dial entry looks like:
{
  label = "Player's Dial: Lane 1",
  key = "player",
  value = 12,         -- default dial time in seconds
  disabled = false,    -- player can edit
  racerId = "racer1"
}

Key Dependencies

  • gameplay_drag_general.getData() - provides racer/lane data
  • mgr.modules.ui:addUIElement() - adds the dial panel
  • onDialSetByDialPanel hook - UI callback for dial changes

See Also

  • EndScreen Begin (Flowgraph Node) - Related reference
  • EndScreen Drift Stats (Flowgraph Node) - Related reference
  • EndScreen Lap Times (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

Start Screen Crash Analysis Step Details (Flowgraph Node)

- **Node Name:** `Start Screen Crash Analysis Step Details`

Screen Finish (Flowgraph Node)

- **Node Name:** `Screen Finish`

On this page

OverviewPin SchemaInput PinsOutput PinsInternalsKey MethodsHow It WorksUsage ExampleKey DependenciesSee Also