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Modding since 2024

API ReferenceGE ExtensionsflowgraphnodesuiupdatedUI

EndScreen Begin (Flowgraph Node)

- **Node Name:** `EndScreen Begin`

Overview

  • Node Name: EndScreen Begin
  • Category: singleActive
  • File: extensions/flowgraph/nodes/ui/updatedUI/endScreenBegin.lua

Begins building the end screen UI. Designed to be used with other "EndScreen" content nodes and a "Screen Finish" node to complete the layout. Provides retry, continue-at-start, and continue-here buttons with career entry fee handling.

Pin Schema

Input Pins

PinTypeDefaultDescription
flowflow-Activates the end screen
resetflow (impulse)-Resets the node state
changetable-Attempt change data from aggregate attempt node
customBtnsFirstbool-If true, custom buttons appear before defaults (hidden)
contStartActivebooltrueEnable "Continue at Start" button (hidden)
contHereActivebooltrueEnable "Continue Here" button (hidden)

Output Pins

PinTypeDescription
flowflowStandard outflow
buildflow (chain)Fires once to build content panels
retryflowPlayer pressed "Retry"
contStartflowPlayer pressed "Continue at Start"
contHereflowPlayer pressed "Continue Here"

Custom buttons can be added in the editor; they create additional in/out pin pairs.

Internals

Key Methods

MethodDescription
openDialogue()Builds buttons (retry w/ entry fee, continue, custom), triggers UI
closeDialogue()Triggers ChangeState('play')
buttonPushed(action)Sets matching output pin and closes dialogue
updateButtons()Manages dynamic custom button pins
drawCustomProperties()ImGui editor for adding/removing custom buttons
onResetGameplay()Auto-closes end screen on reset if retry is enabled
work()Handles build chain, auto-skip timer

How It Works

  1. When flow activates, calls mgr.modules.ui:startUIBuilding('endScreen', self) and openDialogue().
  2. openDialogue() builds a button list: retry (with career entry fee), continue-at-start, continue-here, scenario navigation, custom buttons, and next-mission buttons.
  3. The build chain output fires once so downstream nodes can add content panels.
  4. After 2 seconds, if autoSkipEndScreen is set on the activity, auto-stops the mission.
  5. Tutorial mode restricts buttons to only "Continue Here".

Usage Example

-- Flowgraph chain:
-- [EndScreen Begin] → (build) → [EndScreen Results] → [Screen Finish]
--                   → (retry)   → [Reset gameplay]
--                   → (contHere) → [Continue logic]

-- The node handles career entry fees automatically:
-- If career is active, retry button shows the fee and checks affordability

Key Dependencies

  • mgr.modules.ui - UI building system for mission screens
  • career_career.isActive() - career mode detection
  • career_modules_playerAttributes - entry fee handling
  • gameplay_missions_missionScreen.stopMissionById() - auto-skip
  • extensions.hook("onEndScreenUIOpened") - notifies other systems

Previously Undocumented (Added by Audit)

  • Input Pin: _active (any)

See Also

  • EndScreen Drift Stats (Flowgraph Node) - Related reference
  • EndScreen Lap Times (Flowgraph Node) - Related reference
  • EndScreen Results (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

ImGui Text

- **Node Name:** `im Text`

EndScreen Drift Stats (Flowgraph Node)

- **Node Name:** `EndScreen Drift Stats`

On this page

OverviewPin SchemaInput PinsOutput PinsInternalsKey MethodsHow It WorksUsage ExampleKey DependenciesPreviously Undocumented (Added by Audit)See Also