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API ReferenceGE Extensionsflowgraphnodesui

Show Editor (Flowgraph Node)

- **Node Name:** `Show Editor`

Overview

  • Node Name: Show Editor
  • Category: once_instant
  • File: extensions/flowgraph/nodes/ui/hideEditor.lua

Shows or hides the World Editor. Despite the filename hideEditor, the node is named "Show Editor" and accepts a boolean to control visibility.

Pin Schema

Input Pins

PinTypeDescription
valueboolIf the editor should be visible (true) or hidden (false)

Internals

Key Methods

MethodDescription
workOnce()Stores the desired visibility state in self._doHide
_afterTrigger()Applies the editor visibility if it differs from current state

Deferred Execution

The node defers the actual editor toggle to _afterTrigger() rather than doing it in workOnce(). This ensures the editor state change happens after the current flowgraph trigger pass completes, avoiding potential issues with the editor interfering with flowgraph execution.

How It Works

  1. workOnce() reads value and stores it.
  2. After the trigger pass, _afterTrigger() checks if editor.active differs from the desired state.
  3. If different, calls editor.setEditorActive(value) to toggle.

Usage Example

-- Show the world editor:
editor.setEditorActive(true)

-- Hide the world editor:
editor.setEditorActive(false)

-- In a flowgraph, connect a Bool provider to the value pin
-- to control editor visibility based on game logic.

Key Dependencies

  • editor.active - current editor visibility state
  • editor.setEditorActive() - toggles the World Editor

See Also

  • Medal / Auto Medal (Flowgraph Node) - Related reference
  • Clear Messages (Flowgraph Node) - Related reference
  • Context Translation (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

Get Gamestate (Flowgraph Node)

- **Node Name:** `Get Gamestate`

Hide Game UI (Flowgraph Node)

- **Node Name:** `Hide Game UI`

On this page

OverviewPin SchemaInput PinsInternalsKey MethodsDeferred ExecutionHow It WorksUsage ExampleKey DependenciesSee Also