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Modding since 2024

API ReferenceGE Extensionsflowgraphnodesscenecamera

Stop Cam Path (Flowgraph Node)

- **Node Name:** `Stop Cam Path`

Overview

  • Node Name: Stop Cam Path
  • Category: once_instant
  • File: extensions/flowgraph/nodes/scene/camera/stopCamPath.lua

Stops a camera path. The path will not be marked as complete - it becomes inactive.

Pin Schema

Input Pins

PinTypeDescription
idnumberId of the camera path. If not given, stops the currently active path (hidden)

Behavior

  • workOnce() - Calls self.mgr.modules.camera:endActivePath(id) to stop the specified or currently active camera path.

Key Dependencies

  • self.mgr.modules.camera:endActivePath(id) - Ends a camera path without marking it complete

How It Works

A one-shot node that immediately halts camera path playback. Important distinction: the path is marked as inactive, not complete - so any Get Cam Path node monitoring it will see inactive = true rather than complete = true. Use this for interrupting cinematics or cancelling paths early.

Example Usage

-- Wire to a skip button or trigger to interrupt a cinematic
-- Follow with Return Camera to Vehicle to give control back
-- Note: Get Cam Path will report inactive, not complete

Additional Methods

C:drawMiddle(builder, style)

Custom ImGui drawing in the middle section of the node in the editor.

Parameters:

  • builder
  • style

See Also

  • Camera Transform (Flowgraph Node) - Related reference
  • Camera Look at Position (Flowgraph Node) - Related reference
  • Camera Auto Circle (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

Start Cam Path (Flowgraph Node)

- **Node Name:** `Start Cam Path`

Procedural Static CamPath (Flowgraph Node)

- **Node Name:** `Procedural Static CamPath`

On this page

OverviewPin SchemaInput PinsBehaviorKey DependenciesHow It WorksExample UsageAdditional MethodsC:drawMiddle(builder, style)See Also