API ReferenceGE Extensionsflowgraphnodesscene
Reload Collision (Flowgraph Node)
- **Node Name:** `Reload Collision`
Overview
- Node Name:
Reload Collision - Category:
once_instant - File:
extensions/flowgraph/nodes/scene/reloadCollision.lua
Reloads collision data for the level. Only executes once per trigger.
Pin Schema
No custom pins - only the default flow in/out.
Behavior
workOnce()- Callsbe:reloadCollision()to refresh the physics collision mesh for the current level.
How It Works
- The node fires once when triggered.
- Calls the engine binding
be:reloadCollision()which rebuilds the static collision tree. - Useful after spawning or removing prefabs that contain collision geometry.
Key Dependencies
be:reloadCollision()- engine function to rebuild the level's collision data
See Also
- Collection Marker (Flowgraph Node) - Related reference
- Custom Lua Command (Flowgraph Node) - Related reference
- Get Object Field (Flowgraph Node) - Related reference
- FlowGraph Guide - Guide