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API ReferenceGE Extensionsflowgraphnodesscene

Reset Prefab (Flowgraph Node)

- **Node Name:** `Reset Prefab`

Overview

  • Node Name: Reset Prefab
  • Category: once_instant
  • File: extensions/flowgraph/nodes/scene/resetPrefab.lua

Resets a prefab, restoring the transforms (position/rotation) of all objects within it to their original state.

Pin Schema

Input Pins

PinTypeDescription
idnumberID of the prefab to reset

Behavior

  • workOnce() - Calls self.mgr.modules.prefab:restoreVehiclePositions(id) to reset all vehicles within the prefab to their spawn transforms.

How It Works

  1. The node fires once when triggered.
  2. Delegates to the flowgraph prefab module's restoreVehiclePositions(), which iterates through all vehicles in the prefab and resets their positions and rotations.

Key Dependencies

  • self.mgr.modules.prefab:restoreVehiclePositions(id) - restores vehicle positions within a prefab

See Also

  • Collection Marker (Flowgraph Node) - Related reference
  • Custom Lua Command (Flowgraph Node) - Related reference
  • Get Object Field (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

Remove Prefab (Flowgraph Node)

- **Node Name:** `Remove Prefab`

Set Object Field (Flowgraph Node)

- **Node Name:** `Set Object Field`

On this page

OverviewPin SchemaInput PinsBehaviorHow It WorksKey DependenciesSee Also