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API ReferenceGE Extensionsflowgraphnodesscene

Remove Prefab (Flowgraph Node)

- **Node Name:** `Remove Prefab`

Overview

  • Node Name: Remove Prefab
  • Category: repeat_instant
  • File: extensions/flowgraph/nodes/scene/removePrefab.lua

Removes a prefab from the scene by ID.

Pin Schema

Input Pins

PinTypeDescription
flowflowInflow for this node
idnumberPrefab ID to remove (default 0)

Behavior

  • work() - Calls self.mgr.modules.prefab:deletePrefab(id, true) to delete the prefab.
    • The second argument (true) forces immediate deletion.

How It Works

  1. Each time flow is received, the node tells the flowgraph's prefab module to delete the specified prefab.
  2. The prefab module handles cleanup of the scene tree object and any associated resources.

Key Dependencies

  • self.mgr.modules.prefab:deletePrefab(id, force) - removes a tracked prefab from the scene

Additional Methods

C:_executionStopped()

Called when graph execution stops. Used for cleanup.


See Also

  • Collection Marker (Flowgraph Node) - Related reference
  • Custom Lua Command (Flowgraph Node) - Related reference
  • Get Object Field (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

Reload Nav Graph (Flowgraph Node)

- **Node Name:** `Reload Nav Graph`

Reset Prefab (Flowgraph Node)

- **Node Name:** `Reset Prefab`

On this page

OverviewPin SchemaInput PinsBehaviorHow It WorksKey DependenciesAdditional MethodsC:_executionStopped()See Also