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API ReferenceGE Extensionsflowgraphnodesscene

Keep Prefab (Flowgraph Node)

- **Node Name:** `Keep Prefab`

Overview

  • Node Name: Keep Prefab
  • Category: once_instant
  • File: extensions/flowgraph/nodes/scene/keepPrefab.lua

Marks a prefab to be kept after the flowgraph stops. By default, prefabs spawned during runtime are removed at the end.

Pin Schema

Input Pins

PinTypeDescription
idnumberThe ID of the prefab to be affected
keepboolIf the prefab should be kept after stopping

Behavior

  • workOnce() - If id is provided, calls self.mgr.modules.prefab:setKeepPrefab(id, keep) to flag the prefab.
    • Passes flow through regardless.

How It Works

  1. The node fires once when triggered.
  2. Looks up the prefab by its ID in the flowgraph manager's prefab module.
  3. Sets the "keep" flag so the prefab persists after the flowgraph execution ends.

Example Usage

-- In a flowgraph, connect this node after a Spawn Prefab node:
-- [Spawn Prefab] --> id --> [Keep Prefab]
-- Set keep = true to preserve the prefab after the graph stops

Key Dependencies

  • self.mgr.modules.prefab:setKeepPrefab() - flags a prefab to persist beyond flowgraph execution

Additional Methods

C:init()

Initializes the node, setting up pins and default properties.


See Also

  • Collection Marker (Flowgraph Node) - Related reference
  • Custom Lua Command (Flowgraph Node) - Related reference
  • Get Object Field (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

ID by Name (Flowgraph Node)

- **Node Name:** `ID by Name`

Particle Emitter (Flowgraph Node)

- **Node Name:** `Particle Emitter`

On this page

OverviewPin SchemaInput PinsBehaviorHow It WorksExample UsageKey DependenciesAdditional MethodsC:init()See Also