RLS Studios
ProjectsPatreonCommunityDocsAbout
Join Patreon
BeamNG Modding Docs

Guides

Reference

Server CommandsGE UtilitiesGame Engine MainNavigation GraphScreenshot CaptureServerServer ConnectionSpawnpoint ManagerSimulation TimeVehicle SpawningSuspension Frequency Tester
Flowgraph Base ModuleFlowgraph Base NodeFlowgraph Base State NodeFlowgraph Node BuilderFlowgraph GraphFlowgraph Group HelperFlowgraph LinkFlowgraph ManagerNew Node TemplateFlowgraph PinFlowgraph States ManagerFlowgraph UtilsFlowgraph Variable Storage
Collection Marker (Flowgraph Node)Custom Lua Command (Flowgraph Node)Get Object Field (Flowgraph Node)Get Player Vehicle ID (Flowgraph Node)Get Point on Decalroad (Flowgraph Node)Show/Hide Object (Flowgraph Node)ID by Name (Flowgraph Node)Keep Prefab (Flowgraph Node)Particle Emitter (Flowgraph Node)Point on Decalroad (Flowgraph Node)Raceline Parking (Flowgraph Node)Raycast (Flowgraph Node)Parking Markers / Rect Marker (Flowgraph Node)Reload Collision (Flowgraph Node)Reload Nav Graph (Flowgraph Node)Remove Prefab (Flowgraph Node)Reset Prefab (Flowgraph Node)Set Object Field (Flowgraph Node)Sevensegment Display (Flowgraph Node)Single Marker (Flowgraph Node)Spawn Light / SpotLight (Flowgraph Node)Spawn Prefab (Flowgraph Node)Spawn TSStatic (Flowgraph Node)Store Statics (Flowgraph Node)Track Prefab (Flowgraph Node)
Camera Transform (Flowgraph Node)Camera Look at Position (Flowgraph Node)Camera Auto Circle (Flowgraph Node)Simple Cam Path (Flowgraph Node)Get Camera FOV (Flowgraph Node)Get Camera Mode (Flowgraph Node)Get Cam Path (Flowgraph Node)Restart Cam Path (Flowgraph Node)Return Camera to Vehicle (Flowgraph Node)Set Camera FOV (Flowgraph Node)Set Camera Mode (Flowgraph Node)Set Camera Position (Flowgraph Node)Set Camera Rotation (Flowgraph Node)Start Cam Path (Flowgraph Node)Stop Cam Path (Flowgraph Node)
Procedural Static CamPath (Flowgraph Node)Procedural Direct CamPath (Flowgraph Node)

UI

Resources

BeamNG Game Engine Lua Cheat SheetGE Developer RecipesMCP Server Setup

// RLS.STUDIOS=true

Premium Mods for BeamNG.drive. Career systems, custom vehicles, and immersive gameplay experiences.

Index

HomeProjectsPatreon

Socials

DiscordPatreon (RLS)Patreon (Vehicles)

© 2026 RLS Studios. All rights reserved.

Modding since 2024

API ReferenceGE Extensionsflowgraphnodesscenecameraprocedural

Procedural Static CamPath (Flowgraph Node)

- **Node Name:** `Procedural Static CamPath`

Overview

  • Node Name: Procedural Static CamPath
  • Category: once_p_duration
  • File: extensions/flowgraph/nodes/scene/camera/procedural/procCamPathPosRot.lua

Creates a camera path that holds a static position and rotation. The path consists of two identical markers at the same position/rotation, effectively freezing the camera in place for the path's duration.

Pin Schema

Input Pins

PinTypeDescription
posvec3Camera position
rotquatCamera rotation

Output Pins

PinTypeDescription
pathNamestringName of the created camera path

Behavior

  • workOnce() - Creates a camera path with two identical markers:
    1. Builds a marker template with FOV 60, movingEnd/movingStart = true, trackPosition = false.
    2. Clones the template twice with the input pos and rot, both at time = 1000.
    3. Registers the path via self.mgr.modules.camera:addCustomPath(name, path, true).
    4. Outputs the generated unique path name.

Key Dependencies

  • self.mgr.modules.camera:getUniqueName() - Generates a unique path identifier
  • self.mgr.modules.camera:addCustomPath() - Registers a custom camera path

How It Works

This node procedurally generates a "static" camera path - useful for cutscenes where you want the camera locked at a specific world position and orientation. The path has a long duration (1000 time units) with two identical keyframes, so the camera stays perfectly still.

Example Usage

-- In flowgraph: provide a position and rotation, then start the resulting path
-- Wire pos/rot from scene objects or hardcoded values
-- Connect pathName output to a Start Cam Path node to activate it

See Also

  • Procedural Direct CamPath (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

Stop Cam Path (Flowgraph Node)

- **Node Name:** `Stop Cam Path`

Procedural Direct CamPath (Flowgraph Node)

- **Node Name:** `Procedural Direct Campath`

On this page

OverviewPin SchemaInput PinsOutput PinsBehaviorKey DependenciesHow It WorksExample UsageSee Also