API ReferenceGE Extensionsflowgraphnodesvehicle
Trailer Respawn Control
- **Node Name:** `Trailer Respawn Control`
Overview
- Node Name:
Trailer Respawn Control - Category:
once_instant - File:
extensions/flowgraph/nodes/vehicle/trailerRespawn.lua
Enables or disables the automatic trailer respawn system. When enabled, trailers automatically respawn with their attached vehicles.
Pin Schema
Input Pins
| Pin | Type | Description |
|---|---|---|
enabled | bool | Enable or disable the trailer respawn system (hardcoded, default false). |
Internals
Key Methods
| Method | Description |
|---|---|
init() | Sets self.enabled = true. |
work() | Calls core_trailerRespawn.setEnabled() with the pin value when flow is active. |
Dependencies
core_trailerRespawn- declared inC.dependencies, auto-loaded by the flowgraph.
How It Works
- When triggered (flow is active), calls
core_trailerRespawn.setEnabled(enabled). - This controls whether trailers will automatically respawn when their attached vehicle respawns.
- As a
once_instantnode, it fires once per trigger rather than every frame.
Usage Example
-- Flowgraph:
-- [Mission Start] → flow → [Trailer Respawn Control (enabled=true)]
-- [Mission End] → flow → [Trailer Respawn Control (enabled=false)]
-- Equivalent GE Lua:
core_trailerRespawn.setEnabled(true) -- enable auto-respawn
core_trailerRespawn.setEnabled(false) -- disable auto-respawnKey Dependencies
core_trailerRespawn- trailer respawn management extension
See Also
- Align for Coupling (Flowgraph Node) - Related reference
- Apply Velocity to Vehicle (Flowgraph Node) - Related reference
- Boost Vehicle (Flowgraph Node) - Related reference
- FlowGraph Guide - Guide