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Modding since 2024

API ReferenceGE Extensionsflowgraphnodesvehicle

Set Gearbox Mode

- **Node Name:** `Set Gearbox Mode`

Overview

  • Node Name: Set Gearbox Mode
  • Category: repeat_instant
  • File: extensions/flowgraph/nodes/vehicle/setGearbox.lua

Sets the gearbox mode for a vehicle (e.g., arcade or realistic). If no vehicle ID is given, the current player vehicle is used.

Pin Schema

Input Pins

PinTypeDescription
vehIdnumberID of the vehicle to affect. If empty, uses player vehicle
modestringGearbox mode to set

Hard Templates for mode

ValueDescription
arcadeArcade gearbox mode
realisticRealistic gearbox mode

Internals

Key Methods

MethodDescription
init()Empty initialization
postInit()Sets up hard templates for the mode pin (arcade, realistic)
work()Resolves vehicle and executes setGearboxMode action via vehicle bridge

How It Works

  1. On each tick, resolves the vehicle by vehId or falls back to getPlayerVehicle(0).
  2. Calls core_vehicleBridge.executeAction(veh, 'setGearboxMode', mode) with the selected mode.
  3. This sends the gearbox mode command to the vehicle's Lua environment.

Usage Example

-- In a flowgraph - set realistic gearbox:
-- [Vehicle ID] → [Set Gearbox Mode].vehId
-- [String: "realistic"] → [Set Gearbox Mode].mode

-- Direct Lua equivalent:
local veh = getPlayerVehicle(0)
core_vehicleBridge.executeAction(veh, 'setGearboxMode', 'realistic')

Key Dependencies

  • core_vehicleBridge.executeAction(veh, action, ...) - sends actions to the vehicle Lua environment
  • scenetree.findObjectById() - resolves vehicle by ID
  • getPlayerVehicle(0) - gets the current player vehicle

See Also

  • Align for Coupling (Flowgraph Node) - Related reference
  • Apply Velocity to Vehicle (Flowgraph Node) - Related reference
  • Boost Vehicle (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

Set Vehicle Active

- **Node Name:** `Set Vehicle Active`

Set Ignition

- **Node Name:** `Set Ignition`

On this page

OverviewPin SchemaInput PinsHard Templates for modeInternalsKey MethodsHow It WorksUsage ExampleKey DependenciesSee Also