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Modding since 2024

API ReferenceGE Extensionsflowgraphnodesvehicle

Boost Vehicle

- **Node Name:** `Boost Vehicle`

Overview

  • Node Name: Boost Vehicle
  • Category: repeat_p_duration
  • File: extensions/flowgraph/nodes/vehicle/boost.lua
  • Obsolete: Unknown working status; use the "Apply Velocity" node instead.

Applies a forward boost force to a vehicle using the core_booster extension.

Pin Schema

Input Pins

PinTypeDescription
vehIdnumberVehicle ID to boost. Uses player vehicle if empty.
powernumberPower of the boost force.

Internals

Key Methods

MethodDescription
init()Sets loaded = false.
_executionStopped()Resets loaded = false.
work()Lazily loads the core_booster extension on the vehicle, then applies boost each frame.

How It Works

  1. On first work(), loads the core_booster extension on the vehicle via extensions.load("core_booster").
  2. Each subsequent frame, calls core_booster.boost({power, 0, 0}, dtSim) on the vehicle.
  3. The boost is applied along the vehicle's local X-axis with the given power, scaled by simulation delta time.

⚠️ Obsolete: This node has unknown working status. The "Apply Velocity to Vehicle" node (thrusters.applyVelocity) is the recommended alternative.

Usage Example

-- Flowgraph:
-- [Hold Boost Key] → [Boost Vehicle (power=500)] → vehicle accelerates

-- Equivalent vehicle-side calls:
extensions.load("core_booster")
core_booster.boost({500, 0, 0}, dt)

-- Preferred alternative (Apply Velocity node):
thrusters.applyVelocity(directionVec)

Key Dependencies

  • core_booster - vehicle-side booster extension (may not exist on all builds)
  • extensions.load() - dynamic extension loader
  • mgr.dtSim - simulation delta time from flowgraph manager

See Also

  • Align for Coupling (Flowgraph Node) - Related reference
  • Apply Velocity to Vehicle (Flowgraph Node) - Related reference
  • Set Vehicle Colors (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

Apply Velocity to Vehicle

- **Node Name:** `Apply Velocity to Vehicle`

Set Vehicle Colors

- **Node Name:** `Set Vehicle Colors`

On this page

OverviewPin SchemaInput PinsInternalsKey MethodsHow It WorksUsage ExampleKey DependenciesSee Also