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Modding since 2024

API ReferenceGE Extensionsflowgraphnodesvehicle

Toggle Vehicle Controls

- **Node Name:** `Toggle Vehicle Controls`

Overview

  • Node Name: Toggle Vehicle Controls
  • Category: repeat_instant
  • File: extensions/flowgraph/nodes/vehicle/toggleVehicleControls.lua

Enables or disables the player's ability to control vehicles by toggling the VehicleCommonActionMap.

Pin Schema

Input Pins

PinTypeDescription
controllableboolWhether the vehicle should be controllable by the player.

Internals

Key Methods

MethodDescription
init()No-op.
work()Finds VehicleCommonActionMap in the scene tree and sets its enabled state.
_executionStopped()Re-enables the action map to restore controls when the flowgraph stops.

How It Works

  1. Looks up the VehicleCommonActionMap object in the scene tree.
  2. Calls setEnabled(controllable) to enable or disable all vehicle input bindings.
  3. When flowgraph execution stops, automatically re-enables the action map as a safety measure.

⚠️ Known Issue: The todo field notes that PlayerUsable has bugs and only works the first time.

Usage Example

-- Flowgraph:
-- [Cutscene Start] → flow → [Toggle Vehicle Controls (controllable=false)]
-- ...cutscene plays...
-- [Cutscene End] → flow → [Toggle Vehicle Controls (controllable=true)]

-- Equivalent GE Lua:
local actionMap = scenetree.findObject("VehicleCommonActionMap")
if actionMap then
  actionMap:setEnabled(false)  -- disable player vehicle controls
end

Key Dependencies

  • scenetree.findObject("VehicleCommonActionMap") - the global vehicle input action map

See Also

  • Align for Coupling (Flowgraph Node) - Related reference
  • Apply Velocity to Vehicle (Flowgraph Node) - Related reference
  • Boost Vehicle (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

Teleport To Last Road

- **Node Name:** `Teleport To Last Road`

Move To Showroom

- **Node Name:** `Move To Showroom`

On this page

OverviewPin SchemaInput PinsInternalsKey MethodsHow It WorksUsage ExampleKey DependenciesSee Also