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API ReferenceGE Extensionsflowgraphnodesutil

Pop Action Map (Flowgraph Node)

- **Node Name:** `Pop Action Map`

Overview

  • Node Name: Pop Action Map
  • Category: once_instant
  • File: extensions/flowgraph/nodes/util/popActionMap.lua

Removes an action map from the input stack. Counterpart to the Push Action Map node.

Pin Schema

Input Pins

PinTypeDescription
namestringName of the action map to pop

Internals

Key Methods

MethodDescription
init(mgr)Calls _executionStopped() for cleanup
workOnce()Calls popActionMap(self.mapName)

Known Issues

The node's todo field notes: "Weird behaviour if multiple projects use the same action map."

Note: The source references self.mapName in workOnce() but the pin input is self.pinIn.name.value. This appears to be a potential bug - the node may not correctly read the pin value.

How It Works

  1. When triggered, calls the engine function popActionMap() with the stored map name.
  2. This removes the action map from the active input stack, restoring the previous input bindings.

Usage Example

-- Remove a custom action map after a minigame ends:
-- [End Minigame] → flow → [Pop Action Map] name="RaceControls"

-- Pair with Push Action Map:
-- [Start] → [Push Action Map] name="CustomBinds"
-- ...gameplay...
-- [End] → [Pop Action Map] name="CustomBinds"

Key Dependencies

  • popActionMap() - engine function to remove an action map from the stack
  • Paired with pushActionMap() / Push Action Map node

See Also

  • Route Distance (Flowgraph Node) - Related reference
  • Closest Road (Flowgraph Node) - Related reference
  • Custom Lua (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

Perlin Noise (Flowgraph Node)

- **Node Name:** `Perlin Noise`

Get Project Info

- **Node Name:** `Get Project Info`

On this page

OverviewPin SchemaInput PinsInternalsKey MethodsKnown IssuesHow It WorksUsage ExampleKey DependenciesSee Also