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API ReferenceGE Extensionsflowgraphnodesutil

Hide Loading Screen (Flowgraph Node)

- **Node Name:** `Hide Loading Screen`

Overview

  • Node Name: Hide Loading Screen
  • Category: once_instant
  • File: extensions/flowgraph/nodes/util/hideLoadingScreen.lua

Hides the loading screen after a level has finished loading. Does nothing if no level is currently loading. Typically used with the Load Level node when customLoadingScreen is enabled.

Pin Schema

Output Pins

PinTypeDescription
finishedflowFires when the loading screen has fully faded out

Internals

Key Methods

MethodDescription
init()Disables clearOutPinsOnStart
workOnce()Notifies the level module that loading is finished, fades out the loading screen
work()Checks if loading is complete; sets finished to true when done

How It Works

  1. workOnce() calls self.mgr.modules.level:finishedLevelLoading() to notify the flowgraph level module.
  2. Immediately calls server.fadeoutLoadingScreen(true) to begin the fadeout.
  3. work() continues running each frame, checking self.mgr.modules.level.isLoadingLevel.
  4. Once loading is no longer in progress, sets the finished output to true.

Usage Example

-- Use with Load Level when customLoadingScreen is enabled:
-- [Load Level] customLoadingScreen=true
--   → flow → [Do Setup Work While Loading...]
--              → flow → [Hide Loading Screen]
--                         → finished → [Continue Gameplay]

Key Dependencies

  • self.mgr.modules.level:finishedLevelLoading() - signals level loading completion
  • server.fadeoutLoadingScreen(true) - engine function to fade out the loading screen

See Also

  • Route Distance (Flowgraph Node) - Related reference
  • Closest Road (Flowgraph Node) - Related reference
  • Custom Lua (Flowgraph Node) - Related reference
  • FlowGraph Guide - Guide

GHOST (Flowgraph Node)

- **Node Name:** `GHOST`

Color HSV (Flowgraph Node)

- **Node Name:** `Color HSV`

On this page

OverviewPin SchemaOutput PinsInternalsKey MethodsHow It WorksUsage ExampleKey DependenciesSee Also