API ReferenceGE Extensionstech
`multiscreen.lua`
> This Source Code Form is subject to the terms of the bCDDL, v. 1.1.
This Source Code Form is subject to the terms of the bCDDL, v. 1.1. If a copy of the bCDDL was not distributed with this file, You can obtain one at http://beamng.com/bCDDL-1.1.txt
Module variable: M
Hooks
onPreRenderonUnload
Exported Functions
M.onPreRender()
Line 41
M.onUnload()
Line 65
Returns: M
M.addView(view)
Line 8
M.addVehicleView(name, positionX, positionY, positionZ, rotationX, rotationY, rotationZ, resolutionX, resolutionY, renderDetail, fov, nearClip, farClip, enableShadows, windowX, windowY, borderless)
Line 12
M.removeAllViews()
Line 29
Exported Variables
M.views
Line 6 - {}
M.views
Line 35 - {}
M.onDeserialize
Line 69 - true
Internal Functions
Show internal functions
addView(view)(line 8)addVehicleView(name, positionX, positionY, positionZ, rotationX, rotationY, rotationZ, resolutionX, resolutionY, renderDetail, fov, nearClip, farClip, enableShadows, windowX, windowY, borderless)(line 12)removeAllViews()(line 29)onPreRender()(line 41)onUnload()(line 65)
See Also
adasUltrasonic.lua- Related referencecameraPreview.lua- Related referencecapturePlayer.lua- Related reference- Game Engine Overview - Guide